#ifndef _MENU_SCENE_H_
#define _MENU_SCENE_H_
#include "cocos2d.h"
USING_NS_CC;

enum ETagType
{
	ETagTypeBack = 1,
	ETagTypeMoon = 2,
	ETagTypeMeowstar = 3,
	ETagTypeBattle = 4,
	ETagTypeMenu = 6,
};


class MenuScene: public CCLayer
{
public:
	MenuScene();
	virtual ~MenuScene();

	virtual bool init();
	static CCScene* scene();
	CREATE_FUNC(MenuScene);

	virtual void onEnter();
	virtual void onExit();

	void menuNewGameCallBack( CCObject* pSender );
	void menuContinueGameCallBack(CCObject* pSender);
	void menuAboutGameCallBack(CCObject* pSender);
	void menuCloseGameCallBack(CCObject* pSender);
	void menuSoundGameCallBack(CCObject* pSender);
	void enterMenuCallBack(CCNode* pSender);

	static bool m_isSound;

private:

	CCMenuItemImage* m_soundMenuItem;
	

};





#endif